name	Calvo
health	50
speed	12
type	enemy
gfxshadow	1
aimove	avoidx
aimove	chasez
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1


alternatepal   data/chars/soldiers/calvo/alter2.gif 
alternatepal   data/chars/soldiers/calvo/alter3.gif 
alternatepal   data/chars/soldiers/calvo/alter4.gif 
alternatepal   data/chars/soldiers/calvo/alter5.gif 




anim idle
drawmethod	270 270
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/soldiers/calvo/idle0.gif

anim walk
drawmethod	270 270
	loop	1
	offset	108 172
	bbox	85 72 49 104
	delay   9
	frame	data/chars/soldiers/calvo/wk1.gif
	frame	data/chars/soldiers/calvo/wk2.gif
	frame	data/chars/soldiers/calvo/wk3.gif
	frame	data/chars/soldiers/calvo/wk4.gif
	frame	data/chars/soldiers/calvo/wk5.gif


anim pain
drawmethod	270 270
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/soldiers/calvo/pain1.gif
	frame	data/chars/soldiers/calvo/pain2.gif

anim fall
drawmethod	270 270
	delay	25
	offset	108  172
	landframe 2
	frame	data/chars/soldiers/calvo/fall1.gif
	delay	500
	frame	data/chars/soldiers/calvo/fall2.gif
	delay	25
	attack  0 0 0 0 0 0
	frame	data/chars/soldiers/calvo/fall3.gif

anim rise
drawmethod	270 270
	offset	99  172
	delay	15
	frame	data/chars/soldiers/calvo/rise.gif



anim attack1
drawmethod	270 270
	sound	data/sounds/att2.wav
	range	110 160
	offset	108  172
	bbox	85 72 49 104
	delay   12
	jumpframe 0 0 2 0
	frame	data/chars/soldiers/calvo/wk1.gif
	sound   data/sounds/wirl.wav
	frame	data/chars/soldiers/calvo/wk1.gif
	frame	data/chars/soldiers/calvo/a101.gif
	frame	data/chars/soldiers/calvo/a102.gif
	attack  118 89 48 54 13 1 0 0 1
        frame	data/chars/soldiers/calvo/a103.gif
	frame	data/chars/soldiers/calvo/a103.gif
	attack  0
	frame	data/chars/soldiers/calvo/a102.gif
	frame	data/chars/soldiers/calvo/a101.gif

anim attack2
drawmethod	270 270
	range	60 90
	offset	108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/soldiers/calvo/calcio.gif
	attack  116 125 58 47 13 1 0 0 1
        frame	data/chars/soldiers/calvo/calcio2.gif
	frame	data/chars/soldiers/calvo/calcio2.gif
	attack  0
	frame	data/chars/soldiers/calvo/calcio.gif

